// The mini boss fires bullets at the player.
// No movement can be done here, since this is a mounted sprite. But we can fire bullets.

	// Initial wait. Never done again.
wait 50
doRoutine fireSingleFireball
doRoutine fireSingleFireball
doRoutine fireSingleFireball
wait 200


	// This is repeated until the other mini boss is killed
doRoutine fireSingleFireball	// 200 wait total per routine
doRoutine fireSingleFireball
doRoutine fireSingleFireball
wait 200	// Wait for other head to shoot while we're paused
repeat -4 untilNumEnemiesAliveOfType 0 miniBossB


	// This is repeated when we're the only mini-boss left alive
fireBullet 270 all
wait 125
repeat -2